Interacting beyond branching narratives

* Reactions to readings on interacive narrartive for Interactive Video Workshop

“The common click-to-go-forward paradigm for interaction coupled with static graph structure navigation schemes, seems to place the viewer in an adversarial position within the story. Instead of giving the viewer their experience, such a scheme requires that the viewer constantly push the story forward, a situation roughly analogous to listening to a narcoleptic storyteller.”
Although a bit harsh of an example I think the passage clearly gets at the main challenge of interactive narratives – By forcing the viewer to make conscious decisions in the plot of the story you take them out of the moment and dillute the storytelling by providing to little structure and creating what he describes as a transgressive metalepsis. This moment of metalepsis is when the narrative makes itself self-aware creating a strange or comical feeling, removing you from the story. I feel in certain situations that a metalepsis can perhaps be interesting in the context of a game or when a comical experience is the desired outcome. Overall this does seem to be a valid point, the idea that this implicit interruption by the ‘user’ of an interactive narrative seems to remove them from the situation, rather than immersing them in it. The stop, click, and go model seems to have been fashioned after interactive conventions of web and interactive CD-ROM experiences and may not be the most effective solution for storytelling.
I found the writers five fundamental properties of interactive narrative to be particularly useful: Narrative Intention, Narrative Immersion, Narrative Structure, Narrative Response and Narrative Guidance. The main point I got from these properties was that interactivity in narrative can be more effective when made subtlely and transparently. It does not require the action to freeze with a pop-up menu hitting the screen as a multimedia creater and web designer like myself might be inclined to do. Instead, the interactivity can take place within the structure of a basic story and plot that the author dictates. When creating interactive narrative we must not lose sight of the overall goals of “Why am I viewing this story” and “Why am I telling it”. As the author we must still decide what takes place in this story and let the user inact more ‘silent’ and sublte changes to the story without the main narrative strucutre being compromised. More effectively the user interaction can affect things such as, pacing, probability of an event, sound, visual presentation, or lighting to name a few. A strong story must still have the same principles of any other successful story but with the allowance of users being able to give it their own subtle twists and colors to the narrative.

Advertisements

2 Responses to “Interacting beyond branching narratives”

  1. Ferinannnd Says:

    Красавчег! Пиши исчё!

  2. corinariddle67541 Says:

    u0ba8u0ba3u0bcdu0baau0bb0u0bc7 u0baeu0bbfu0b95 u0b85u0bb0u0bc1u0baeu0bc8u0bafu0bbeu0b95 u0ba4u0bcau0b95u0bc1u0ba4u0bcdu0ba4u0bc0u0bb0u0bcdu0b95u0bb3u0bcd,u0baeu0bbfu0b95u0bcdu0b95 u0ba8u0ba9u0bcdu0bb1u0bbf,u0b87u0ba4u0bc8 u0b8eu0b99u0bcdu0b95u0bc7u0bafu0bbeu0bb5u0ba4u0bc1 u0b89u0baau0bafu0bcbu0b95u0baau0bcdu0baau0b9fu0bc1u0ba4u0bcdu0ba4u0bc1u0b95u0bc8u0bafu0bbfu0bb2u0bcd u0b9au0bcau0bb2u0bcdu0bb2u0bbfu0bb5u0bbfu0b9fu0bcdu0b9fu0bc1 u0b95u0bcdu0bb0u0bc6u0b9fu0bbfu0b9fu0bcd u0b95u0bcau0b9fu0bc1u0ba4u0bcdu0ba4u0bc1u0bb5u0bbfu0b9fu0bc1u0b95u0bbfu0bb1u0bc7u0ba9u0bcd.2005u0b95u0bcdu0b95u0bc1 u0baeu0bc7u0bb2u0bc7 u0b87u0b9au0bc8u0b9eu0bbeu0ba9u0bbf u0ba8u0bbfu0bb1u0bc8u0baf u0ba8u0bb2u0bcdu0bb2 u0baau0bbeu0b9fu0bb2u0bcdu0b95u0bb3u0bc8 u0baau0bbeu0b9fu0bbfu0bafu0bc1u0bb3u0bcdu0bb3u0bbeu0bb0u0bcd.u0b92u0bb0u0bc1 u0baau0bbeu0b9fu0bb2u0bcd u0b87u0b9au0bc8u0b9eu0bbeu0ba9u0bbf u0baau0bbeu0b9fu0bc1u0baeu0bcd u0baau0bcbu0ba4u0bc1 u0b85u0ba4u0bc0u0ba4 u0baeu0bc7u0ba9u0bcdu0baeu0bc8 u0baau0bc6u0bb1u0bc1u0b95u0bbfu0bb1u0ba4u0bc1.u0b85u0ba4u0bc1 u0b8eu0ba9u0bcdu0bb1u0bc8u0b95u0bcdu0b95u0bc1u0baeu0bcd u0b85u0bb2u0bc1u0b95u0bcdu0b95u0bbeu0ba4u0bc1,u0b9au0bb2u0bbfu0b95u0bcdu0b95u0bbeu0ba4u0bc1,u0b95u0ba3u0bbfu0ba4u0baeu0bc7u0ba4u0bc8 u0bb0u0bbeu0baeu0bbeu0ba9u0bc1u0b9cu0baeu0bcd u0baau0bcbu0bb2 u0baau0bbfu0bb1u0bb5u0bbf u0b87u0b9au0bc8u0baeu0bc7u0ba4u0bc8 u0bb0u0bbeu0b9cu0bbeu0b9au0bbeu0bb0u0bcd. Come on http://tropaadet.dk/corinariddle67541081845

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s


%d bloggers like this: